Learning Autodesk Maya 2009 The Modeling & Animation Handbook: Official Autodesk Training GuideAutodesk Maya 2009:建模与动画手册 下载 网盘 kindle mobi 115盘 pdf pdb rtf

Learning Autodesk Maya 2009 The Modeling & Animation Handbook: Official Autodesk Training GuideAutodesk Maya 2009:建模与动画手册电子书下载地址
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内容简介:
This exceptional, full-color Autodesk Maya Press title -- produced by Autodesk, the software's creators -- uses an award-winning movie short as the basis for the book's all-new hands-on tutorials. The book provides clear step-by-step projects to help you understand the modeling and animation stages of production. You'll learn how to build models with a variety of surface types and then make them move with a wide range of animation techniques as well as how to make sound decisions from the beginning to save unnecessary challenges further down the pipeline. As a bonus feature, this book also introduces some animation techniques using Alias MotionBuilder.
书籍目录:
TOC 2009 Modeling and Animation
Project 01
Lesson 01 Polygon Basics
Lesson 02 Modeling a Body
Lesson 03 Modeling a Head
Lesson 04 Polygon Texturing
Project 02
Lesson 05 NURBS Basics
Lesson 06 Modeling a NURBS Body
Lesson 07 Modeling a NURBS Head
Lesson 08 NURBS Tasks
Project 03
Lesson 09 Skeleton 211
Lesson 10 Joint Orientation
Lesson 11 Inverse Kinematics
Lesson 12 Leg Setup
Lesson 13 Arm Setup
Lesson 14 Spine Setup
Project 04
Lesson 15 Blend Shapes
Lesson 16 Skinning
Lesson 17 Deformers
Lesson 18 Final Touches
Project 05
Lesson 19 More Rigging
Lesson 20 Conversion and Skinning
Lesson 21 Final Touches
Project 06
Lesson 22 References
Lesson 23 Simple Run
Lesson 24 Constraints
Lesson 25 Character Animation
Lesson 26 Lip-Synch
Lesson 27 Full Body IK
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书籍介绍
This exceptional, full–color Autodesk Maya Press title –– produced by Autodesk, the software′s creators –– uses an award–winning movie short as the basis for the book′s all–new hands–on tutorials. The book provides clear step–by–step projects to help you understand the modeling and animation stages of production. You′ll learn how to build models with a variety of surface types and then make them move with a wide range of animation techniques as well as how to make sound decisions from the beginning to save unnecessary challenges further down the pipeline. As a bonus feature, this book also introduces some animation techniques using Alias MotionBuilder. Topics include: Polygon Modeling. NURBS Modeling. General Modeling Issues. Tessalation; Texturing. Using layers to organize your work. Creating Skeleton Chains and edit joint orientation. Setting up Single Chain, Rotation Plane, and Spline IK Solvers. Using Set Driven Key to create powerful yet simple control systems. Understanding and using Forward and Inverse Kinematics. Simulating the deformation of clothing using Wire Deformers and Set Driven Key. Drive joint rotation with a Blendshape Slider to help consolidate control windows. Using Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs. Creating complex and subtle character deformations through the use of Clusters and Lattice. Order your copy today.
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